Resident Evil: Welcome To Raccoon City movie review

Rating: 2 out of 6.

Entering 2022, you would think Hollywood would understand by now that video game movie adaptations are a sure miss both critically and commercially. Last year, we had “Monster Hunter” and “Mortal Kombat” that failed, “Werewolves Within” was fun but didn’t get a wider audience; it really isn’t a good idea to make movie adaptations of our favourite video games but we are still getting them this year starting with “Resident Evil: Welcome To Raccoon City”. Sigh.

“Resident Evil: Welcome To Raccoon City” is the reboot of Paul WS Anderson’s horrendous take on the beloved “Resident Evil” video game series only this time, there won’t be any original characters created for the movie ala Milla Jovovich’s Alice. “Resident Evil: Welcome To Raccoon City” instead stays true to the source material taking the first and second “Resident Evil” game and jam it into one movie. We follow Claire Redfield (Kaya Scodelario) who returns to her childhood town of Raccoon City to warn her brother Chris Redfield (Robbie Amell) about Umbrella Corporation’s heinous experiments which is slowly turning people into zombies.

When “Resident Evil: Welcome To Raccoon City” was announced, it promised that it would stick to its source material really closely and really, it kinda did upon watching the movie. There were certain settings that were taken straight out of the video games which was surprisingly accurate though, some looked underwhelming, but I do appreciate the effort. Certain shots were exactly like the video games too especially one with a zombie looking back slowly. I do appreciate that this movie at least knew what they were adapting and keeping some elements from the video game here.

While I commend their effort to make “Resident Evil: Welcome To Raccoon City” true to the video game, this is not enough to make this adaptation a good one. “Resident Evil: Welcome To Raccoon City” felt like a straight-to-DVD type movie with no substance to it. The characters were bland which wasn’t the actors and actresses’ fault though because I sincerely liked Scodelario as Claire Redfield. The one to blame is obviously the movie’s script which was so bad that they’re not even hiding it. I know that the video games’ dialogues were cringey and horrible but don’t use that as an example. I’m all for sticking to the source material but you don’t have to take what’s bad from the video game and apply it to the movie too.

The character designs looked cheap too especially when the big CGI monster came bursting in the scene which was hurtful to the eyes. Funny how before the transformation, it actually looked pretty decent and almost practical, but all of that went away when you have a lifeless CGI character in your face attempting to threaten the situation which was not effective at all.

As much as I did not like “Resident Evil: Welcome To Raccoon City”, I can see its potential from here. The people behind this movie know and understand its source material which I think is a step towards the right direction. If there is going to be a sequel (which it set up but I doubt it’ll ever happen), please hire better writers to make your dialogues more concrete than this laughable exposition of words.

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